SpaceX Crew Dragon Touch Screen
Worked with the SpaceX software team to create a touch screen application, providing astronauts with real-time information on the state of Dragon 2 spacecraft capabilities – anything from the vehicle’s position in space, to possible destinations, to the environment on board.
While this work was incredibly unique and interesting, it is also confidential and subject to International Traffic in Arms Regulations; unfortunately the work cannot be shared unless made public by the company.
UX REQUIREMENTS GATHERING & DOCUMENTATION
Translated astronaut responsibilities during phases of flight into software requirements, working with space operations team to create wireframes and UI flows for cockpit touchscreen displays
PRESENTATION & FACILITATION
Prepared and presented designs and UI flows to SpaceX teams and NASA clients, including Dragon crew astronauts
DETAILED DESIGN & USER EXPERIENCE
Developed style guide and design specifications for unique conditions of space travel, such as touch targets for astronaut gloves and legibility during vibration
COLLABORATION & PRIORITIZATION
Worked closely with software engineers to understand hardware and technical limitations, identifying and prioritizing user experience gaps and design tasks
DESIGN EXECUTION & PRODUCTION
Delivered designs and production assets to software engineers for production
Falcon 9 launches
Worked with SpaceX through six successful Falcon 9 launches, including four 1st stage recoveries. The frequency of activity during this timeframe created a driven working environment, focused on redefining the future of space travel.